I played Death Stranding on a PC with an RTX 2080 Super, an Intel Core i7-9700K, and 16GB of RAM, and it ran great at 4K/60fps-especially with DLSS 2.0 enabled. As I trek across the continent I see enormous, cascading waterfalls, snowy mountains, steam-spewing volcanic fissures, raging rivers, dense forests, and wide, grassy plains-and it all looks, and sounds, stunning. This curiously Scandinavian landscape is serenely beautiful, with a grand sense of scale and a bewitching atmosphere. But the environment, and the many challenges it throws at you, makes these trips worth enduring. The game is essentially a feature-length fetch quest. The majority of your time in Death Stranding is spent out in the open, plodding slowly from one place to another. Oh, and Sam is immortal too, which makes him the perfect candidate for, as his superiors not-so-subtly put it, making America whole again. One character insists these so-called Bridge Babies are merely equipment, not people, but Sam can't help but form a bond with the eerie infant. But, more importantly, he can detect BTs-which are otherwise invisible-with the help of a tiny, creepy baby strapped to his chest. Why Sam, though? He's a talented porter with a rep for getting things delivered on time. Your mission is to hike across North America, from the east coast to the west, connecting scattered settlements to the Chiral Network-a spiritual successor to the internet-as you go.
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